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Old Jun 04, 2005, 12:04 PM // 12:04   #1
Pre-Searing Cadet
 
Join Date: Jun 2005
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Default A few sugestions for Guild Wars Please Read

Hi to all I write a few sugestions for Guild Wars i appreciate very much the feedback for u guys, if u agree or not, sorry about the english but its not may main language. Good gaming for all

Ui:
In guild menu we saw the location of the members.
In guild menu and friend list menu when we click twice in one member we saw the location of it, the profession, last mission done, level, etc, this works like a info space for everyone.
When we click in friends list we also saw they locations.
When a friend enter in the game or exit the system warn me this feature can be activated or deactivated.
Implementation of the possibility drag one name in guild list or friend list to invite for a party when of course we saw they in the same city and
district(this is very andy because some times the names are dificult the write or we dont find they when we click in CTRL).
When we click in SIFTH + CTRL on a name in guild list or friend list we automaticly whisper for that member/friend. (if the menu info for caracter dont exist we just click twice in a name and we whisper to him).
Possibility to leave a sort of a mail when one friend or guild member its not in the game like this (/mail NAME_OF_THE_CARACTER MENSAGE).
Implementation of one key when we press he see only the professions and levels of the ppl for example in the town.
Implementation of one key when we press it catch automaticly one item of the caracter of the floor.
Implementation of the name of the map up in the compasse, when we go out of a town he dont have any name to see where we is , he must look to the
direction arrown near the town but if he not near the town ?

Game:
In a combat pvp or pve when he click on a member in our team we saw under the bar the spell what he suffer (this is very andy for monk, warrior etc who
have one skill to remove that buffers, because without this he dont have the idea what our team member suffer and what we can do).
Implemation when we have one set complete (the helmet , arms , legs, etc) we receive various bonus like 5 attribut point in sword if he play with the warrior or for example if we buy 2 pieces of the set we receive 2 atribute points only, when he complete the set we receive 5 atributes points and some other things, like we saw on diablo 2, this his why the people play in this days diablo, the magic of gather unique set, shields, swords, staffs etc, this is why the diablo its a 5 stars game and i think if guild wars have this kind of structure it be considerat the more addicted game of all time, some time its very hard to found good items of course i know the why, but we always found the items in all game, one foe level 10 drop one sword 10-20 and we kill another one that drops one sword 11-21... understand what i saying ?.
I already finish the game and i dont found one good sword and i explore the all map...
Other thing i think it´s stange is when we found a item and we identify it´s say is a rune but sometimes when we craft with the expert savage kit the
rune disapear... why ?
Implementation of one thing that when we sell a item , we can recover back again, buying, recover free only the last item we sell , etc....

Team Games:
Implementation of the vote team, if we play in a team and someone dont move, or is beave is not accepteble everyone in a team can vote to kick that player if everyone vote yes to kick the player he return to the city.
Implementation of the vote bonus mission, some times theres people want do the bonus mission other times dont want to , like this we saw a statistic
who wants to play a main mission and u want to play the bonus mission.

PvP:
Implementation of a player rank, every time a player wins in a random team or team arena the player gain a own rank for example one point. When he
reach of 150 points he wins 15 attributs points, then when he reach 300 points he win 15 or 30 atribute points,etc, the maximum rank is 5000 points the player receive some special or attributs.... I say attributs points but can be other thing (not skill points please) ,for example we receive access
a new armor, or new weapons.

Effects of this implementation:
The players is on a guild and waits for other finish the game to play guild vs guild can play in this mode.
We saw more player in this modes
More one think to addicted one player to the game

Implementation of a statistics of the player rank in char statistics for example, how many flawvictory he have , how many points he have ... etc.

New Mode in PvP: "Escolt the King" - The king is in a meadle of the map both teams must go run to the king, grab it and bring it back to the start. The
ressurect can be automaticly but not in the same spot that team start...
New Mode in PvP: "Steal the relic" - In the start of each team theres a realic that adversary team must steal and bring back to the start. The ressurect
is automatecly and is in on the team start.

The Info Menu Player:
The info player must have all the info i write up there plus how much armor he have (total armor), how much he can absorve in elementals, how much is
is attack, because he know how much damage our weapon do much if he dont have the total of requeriments ?.
A bonus of the set (if u guys go implementation a bonus set).
I think we can replace this menu for the menu of the hero (H key), and all information in menu hero goes to this menu.

A new Meeting System:
Ok sometime we are in town search for a team or a player and all the teams are full, the purpose of this meeting system is everyone or a group
who want search or enter in a group subscrives in a npc and the system found a team or a person to form a team, for example there´s a group with 7
person who needs a monk, the leader of the team goes to that npc and make the requirement for a monk, if theres any monk in that in the system, the
system add automatecly the monk in that group, of course the old system continues to work to add the players to form one team. If the person refuses to enter in that team we will no more add to that team after the subscive to npc again.



Filipe Lázaro
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